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    Online Gaming Research


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    Online Gaming Research

    Final Report Summary - SOFOGA (The social fabric of virtual life: A longitudinal multi-method study on the social foundations of online gaming). Digital games. Action Game Online Game Strategy Game Game Genre Gaming Addiction of MUD Research, 2(2). hair2000.nu This led to the development of the first research question: RQ 1 How are social processes in gaming related to group flow within online and offline contexts?

    Online Gaming Research Why Massively Multiplayer Online Games?

    In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Final Report Summary - SOFOGA (The social fabric of virtual life: A longitudinal multi-method study on the social foundations of online gaming). Digital games. Action Game Online Game Strategy Game Game Genre Gaming Addiction of MUD Research, 2(2). hair2000.nu The State of Online Gaming research report highlights the latest findings in an ongoing series of consumer surveys about online habits and opinions. This led to the development of the first research question: RQ 1 How are social processes in gaming related to group flow within online and offline contexts? Due to the convenience and popularity, Internet has changed our cognition We expect to effectively prevent any user become game addiction by this research. A good understanding of customer online game behaviors is critical for both researchers and practitioners, such as game vendors and game developers.

    Online Gaming Research

    This led to the development of the first research question: RQ 1 How are social processes in gaming related to group flow within online and offline contexts? A good understanding of customer online game behaviors is critical for both researchers and practitioners, such as game vendors and game developers. The State of Online Gaming research report highlights the latest findings in an ongoing series of consumer surveys about online habits and opinions.

    In terms of the most notable behavior shift, binge-gaming is on the rise, with most gamers reporting having played for more than four hours consecutively.

    Video gamers spend an average of six hours, 20 minutes each week playing games. This is a decrease of 11 percent in the last year.

    Nearly one-third 32 percent play more than seven hours each week, with 17 percent playing more than 12 hours a week. Gamers in Germany spend the most time playing, at an average of almost seven hours a week.

    South Korea had the lowest weekly average at 5. Japan and the U. Gamers age spend the most time playing, at 7.

    Those over 60 spend the least, at 4. The age group with the highest decrease in gaming time during the last year is gamers over 60, who have decreased their weekly playing time by more than 16 percent.

    Gamers decreased their playing time slightly by just under four percent. Figure 3: How many hours each week do you spend playing video games?

    Men play nearly seven hours per week. This is an average of one hour and two minutes longer than women, who play 5. Not surprisingly, gamers identifying as aspiring professionals or experts play the most per week, while most casual gamers and novices play less than seven hours per week.

    Mobile phones remain the most popular device used to play video games globally. Gaming consoles have the highest usage in the U. Figure 6: How much of your total time playing video games is on the following devices?

    Scale where 0 indicates the device is never used and 4 signifies the device is used most of the time.

    Mobile phones are the most popular device across every age group followed by computers. Gaming consoles are most popular with gamers Figure 7: How much of your total time playing video games is on the following devices?

    Scale Women are more likely to use mobile phones for gaming than men, while men use computers and gaming consoles more than women.

    Figure 8: How much of your total time playing video games is on the following devices? Globally, 87 percent of gamers find the process of downloading video games frustrating, increasing slightly two percent since In India, that number was 94 percent.

    The length of time it takes to download games was noted as the top issue globally, with 32 percent noting this as their primary issue.

    Frustration with download speeds is highest in India where 41 percent of gamers report slow downloads as their top concern.

    In France, Italy, Korea, and Singapore, downloads being interrupted and having to start over again was the top issue. Both expert gamers and aspiring professionals have the most frustration with download speed , with 41 percent of experts and 58 percent of aspiring professionals noting this as their primary frustration.

    This is because experienced gamers are more likely to play more complex games that require larger downloads, so download performance has a greater impact on their gaming experience.

    This could be due to this level of gamer being less technically astute than experts and therefore struggling more with the download process.

    Novices also noted download speed as their primary frustration. In the past year,. Figure How much of your time playing video games is spent playing each of the following types of games?

    Although Casual Single-Player games are the most played game type across all age groups, gamers continue to prefer First-Person Shooter and Battle Royale games, and these games strengthened their popularity in this age group by as much as 23 percent compared to Gamers 46 and older show a clear preference for casual single-player games, and their popularity also increased nearly 15 percent in the past year.

    Both women and men play Casual Single-Player games more than any other game type. The line graph below clearly shows how closely the gaming preferences for experts and aspiring professionals for First-Person Shooter, Multiplayer and Battle Royal games track across the variety of game types.

    Likewise, casual and novice gamers both prefer Casual Single-Player games. People who play video games are spending less time watching traditional sports, both online and on traditional broadcast TV.

    The hours watching traditional sports online went from 2. The hours watching sports on TV went from 3. Watching other people play video games online such as on Twitch or YouTube, has also fallen six percent from 2.

    Major esports tournaments have maintained their popularity. Globally, gamers spend 32 minutes more per week watching traditional sports on television than watching traditional sports programming online or watching other players stream games online on gaming sites like Twitch.

    However, in Japan and South Korea, gamers watch other people play video games online more than they watch traditional broadcast sports.

    Gamers watch more traditional sports online than on television, and gamers top viewing choice is watching people play video games online.

    Half 51 percent of gamers globally watch other people play online weekly. However, viewing rates vary greatly by country, with nearly 80 percent of gamers in India watching weekly but just 46 percent in Japan doing so.

    Figure How many hours each week do you watch other people play video games online such as Twitch or YouTube Gaming? Not surprisingly, popularity of watching others play video games is at its highest with the youngest age groups.

    Globally the number of gamers watching traditional sports on television remained the same year over year. The two countries with the highest average hours of TV sports viewing are India and the U.

    The overall global average hours fell from three hours five minutes in to two hours 54 minutes this year, a six percent drop.

    Figure How many hours each week do you watch traditional sports on television? Younger gamers are moving away from watching traditional sports on television.

    This trend, combined with the five percent drop in watching sports online, will have a major impact on the value of broadcast sports rights in the near future.

    Female gamers are less likely to watch broadcast sports than males, and they watch one hour and 10 minutes less per week.

    Gamers age watch the most esports tournaments, and the highest average hours of weekly viewing. Gamers older than 46 watch the least esports.

    Gamers age are most likely to watch sports online, and have the highest average hours of weekly viewing.

    Gamers older than 60 watch the least sports online and have the lowest average weekly viewing hours. Female gamers consistently spend less time watching traditional sports, online sports, esports and others play online.

    Gamers rated the importance of various aspects of playing video games. In every country except Japan, France, the U. K and the U.

    Figure How important are each of the following when playing a video game? Performance is the leading issue for both men and women.

    Simple gameplay was the second most important. Globally, gamers reported their average longest consecutive playing session lasted four hours, 36 minutes, a seven percent increase over However, longest playing session times range from a low of 3.

    Figure What is the longest you have ever consecutively played video games at one time? Younger gamers have longer consecutive playing times than older gamers, and the longest average duration of six hours and 34 minutes for ages is up 11 percent over Not only do male gamers watch more game play online than female gamers, they also play an hour and nine minutes per week more than females.

    Not surprisingly, aspiring pros and experts have longer consecutive playing times than casual or novice gamers. It is worth noting the consistency of play time between aspiring professionals and experts.

    More than half of casual gamers and novices have never played for more than 3 hours at a time. Gamers from novices to aspiring professionals all experience gaming sessions that cause them to miss normal daily activities.

    Across all the counties surveyed, missed sleep is most pervasive, with a global average above half of gamers and Singapore leading the way at almost 60 percent missing sleep.

    Skipping a meal is the second most reported daily activity missed due to long game playing closely followed by time to socialize with friends. In , German gamers missed the most meals, but this year gamers in India took the top spots in missing meals, showers and work to play games.

    Italians missed the least time from work, and U. Figure What daily activities have you missed due to playing a video game? Select all that apply.

    Age does not have a strong correlation with missed activities, but younger gamers are more likely to miss a meal, work or a shower to play a video game.

    Not surprisingly, aspiring professionals are most likely to miss activities across the board, with the exception of sleep.

    More than one-third 34 percent of gamers play video games during work. Daily play is up 16 percent compared to The highest rate is in India where 57 percent play during work, and the lowest is in Italy at 21 percent.

    Gamers are most likely to play at work. Less than 19 percent of gamers over 60 who are employed play at work.

    Prize money from gaming tournaments is approaching salaries in traditional professional sports, resulting in people considering video gaming as a possible professional career.

    India had the highest percentage of gamers wanting to turn pro at 53 percent. Japan had the lowest number considering a professional career at just 17 percent.

    Figure Would you quit your job if you could support yourself as a professional video game player? Younger gamers are most interested in the prospect of becoming professionals, with 53 percent of those wanting to turn pro.

    Just as men play games more than females, they are much more interested in a career as a professional gamer than women, with 41 percent of men willing to quit their jobs and become professional gamers compared to just 29 percent of women.

    Both figures are up over seven percent since Forty-four percent of gamers are interested in console-less gaming. Gamers in India are significantly more interested in console-less gaming than those in other countries, with almost 83 percent willing to subscribe.

    Japanese gamers were least interested with only 21 percent willing to subscribe. Figure When available in your area, would you subscribe to a live streaming console-less gaming service such as Google Stadia?

    Younger gamers age are most interested in subscribing to console-less gaming services. Only 41 percent of those and 23 percent over 60 have interest in console-less gaming.

    Expert and aspiring gamers are the most interested in subscribing to console-less gaming services. Gamers in Germany spend the most time playing, at an average of almost eight hours a week.

    South Korea had the lowest weekly average at 6. Germany and the U. Gamers age spend the most time playing, at 8. Those over 60 spend the least at 5.

    The age group with the highest increase in gaming time during the last year is gamers , who have increased their weekly playing time by more than 25 percent.

    Gamers increased their playing time by 9. Figure 3: How many hours each week do you spend playing video games? Men play almost eight hours per week.

    This is an average of one hour 37 minutes longer than women, who play 6. The majority of respondents Older gamers are more likely to consider themselves novice or casual gamers.

    Only 5. Aspiring professionals are younger, with 6. Men are more likely than women to identify as aspiring professionals or experts. Women have a higher percentage of novice and casual gamers.

    South Korea leads the way with the most gamers who hope to become professionals, at nearly 10 percent 9. Japan has the highest number of novice gamers at The U.

    Aspiring professionals and experts spend the most time playing each week, at more than 11 and a half hours of gaming time.

    Nearly a quarter of aspiring professionals Novices play less than four hours each week, with a third playing less than one hour.

    To compare the popularity of different gaming devices, respondents were asked how much of their gaming takes place on gaming consoles, computers, tablets, and mobile phones.

    Device usage was ranked on a scale of where 0 indicates the device is never used and 4 signifies the device is used most of the time. Although a variety of devices are used for gaming, mobile phones remain the most popular device globally.

    This is consistent with the results where mobile phones were also the most used gaming device. Germany is the only country where mobile phones are not the most commonly used device, with computers leading the way.

    Gaming consoles have the highest usage in the U. Figure 9: How much of your total time playing video games is on the following devices?

    Scale Mobile phones have the highest usage with younger gamers. Those over 60 use computers more than any other device.

    Gaming consoles are most popular with gamers Figure How much of your total time playing video games is on the following devices?

    Women are more likely to use mobile phones for gaming than men, while men use computers and gaming consoles more than women.

    Downloading remains the most common method of acquiring video games and is the most popular method in every country surveyed.

    The number of people who download games increased 7 percent in the last year from Mostly this is at the expense of physical purchases, which dropped by Physical game sales are the highest in the U.

    Rentals are highest in Italy where 9. Gamers over 60 are the least likely to purchase physical games, and they download, rent, and trade games more often than any other age group.

    Gamers purchase physical copies most often and download less frequently than other age groups.

    Men are more likely to purchase physical copies of games, while women download and trade more often. Nearly 85 percent of global gamers find the process of downloading video games frustrating.

    In India and Singapore, those numbers exceed 90 percent. The length of time it takes to download games was noted as the top issue globally, with Frustration with download speeds is highest in the U.

    In India and Italy, downloads being interrupted and having to start over again was the top issue. Download speeds are the primary frustration for gamers 60 and under.

    Gamers over 60 are most annoyed by downloads being interrupted and needing to be restarted, closely followed by downloads that do not work.

    Experienced gamers are the most concerned about download speed, with more than 41 percent of aspiring professionals and experts noting this as their primary frustration.

    This is because experienced gamers are more likely to play more complex games that require larger downloads, so download performance has a greater impact on their gaming experience.

    There are many different types of video games available to be played online, and even more opinions about the best online games and the best mobile games.

    To compare the popularity of various types of games, gamers were asked how much time they spend playing each type of game on a scale from , where 0 indicates they never play that type of game and 4 indicates it is played most of the time.

    Figure How much of your time playing video games is spent playing each of the following types of games? Although Casual Single-Player games are the most played game type across all age groups, gamers prefer First-Person Shooter and Battle Royale games.

    Fortnite has quickly become one of the most popular video games and helped grow the time spent playing Battle Royale games, particularly with younger players.

    Older gamers show a clear preference for casual single-player games. Both women and men play Casual Single-Player games more than any other game type.

    The largest gap in playing time between men and women is with First-Person Shooter games. More experienced gamers play First-Person Shooter games more often than other game types.

    Casual and novice gamers prefer Casual Single-Player games. Along with the growing popularity of online gaming, there has been an increase in the amount of gaming content viewed on video game streaming sites such as Twitch and YouTube Gaming.

    In addition, major esports tournaments have also grown in popularity beyond just hard-core gamers.

    Gamers were asked the amount of time spent each week watching video games and esports online as well as watching traditional sporting events on television and online.

    Globally, gamers spend more time watching traditional sports on television each week than watching gaming content online or watching traditional sports programming online.

    Gamers watch slightly more than three hours of broadcast sports each week, compared to just under two and a half hours of watching other players stream games online on gaming sites such as Twitch.

    However, in Japan, Singapore, and South Korea, gamers watch other people play video games online more than they watch traditional broadcast sports.

    Gamers in South Korea spend the most time watching other people play video games, with almost 80 percent watching weekly.

    Figure How many hours each week do you watch other people play video games online such as Twitch or YouTube Gaming?

    Gamers watch other people play video games online nearly four hours each week. That is 77 percent more than the two hours 14 minutes they spend watching traditional broadcast sports on television.

    And gamers watch other people play online an average of three hours 41 minutes per week, only two minutes less than they watch traditional sports on television.

    More than 79 percent of gamers watch other players stream games online each week, with nearly 16 percent watching seven or more hours.

    More than half of gamers 46 and older never watch others play online. Nearly 41 percent of gamers never watch traditional sports on television. Only Figure How many hours each week do you watch traditional sports on television?

    While traditional broadcast sports are favored by older gamers, younger gamers are moving away from watching traditional sports on television.

    This trend will have a major impact on the value of broadcast sports rights in the future. Gamers rated the importance of various aspects of playing video games on a scale of , where 0 is not important and 4 is extremely important.

    In every country except Japan, fast performance is the most critical aspect of playing a video game, followed by simple gameplay, interesting storyline, and the ability to play offline.

    Figure How important are each of the following when playing a video game? Fast performance is the top priority of gamers 60 and under.

    For those over 60, simple gameplay was most important. Performance is the leading issue for both men and women. Simple gameplay and the ability to play offline are more important to women, while an interesting storyline was rated higher by men.

    Performance is the top priority for all types of gamers except novices, who look for simple gameplay. Gamers play consecutively for an average of 1.

    The country with the longest average gaming duration is Singapore, at 1. The shortest is Italy at 1. Younger gamers play for a longer duration than older ones, with those playing an average of almost two hours at a time.

    Men play an average of 19 minutes longer than women, with more than 17 percent of men playing more than two hours at a time.

    As expected, aspiring professionals and experts play much longer than casual and novice gamers. Nearly 20 percent of aspiring pros play for more than 5 hours at a time.

    Although gamers typically play for an average of 1. Globally, gamers reported their longest consecutive playing session lasted 4. However, longest playing session times range from a low of 2.

    Figure What is the longest you have ever consecutively played video games at one time? Not surprisingly, aspiring pros and experts have longer consecutive playing times than casual or novice gamers.

    More than 19 percent of aspiring pros have played for more than 15 hours consecutively. More than half of casual gamers and novices have never played for more than 3 hours at a time.

    When gamers get caught up playing their favorite game, they often do not break away to attend to daily activities.

    More than half have missed sleep while playing a game. The most tired gamers are in South Korea where The hungriest gamers are in Germany, where Indians have missed work while gaming more than any other country at More than 41 percent of Italians have missed time with friends or going on a date while gaming, but only 5.

    Figure What daily activities have you missed due to playing a video game? Select all that apply. Younger gamers are more likely to skip a meal, work, or a shower than older ones.

    However, age is not a major factor when determining whether a gamer is more likely to miss sleep or skip spending time with friends. More than 35 percent of gamers who work play video games during work at least once a month, with 9.

    Support Services. Journal of Adolescence87— Casino Test Drive Unlimited 2 Offline Would you rather play video games In Baden Baden watch TV shows and movies? The hours watching sports on TV went from 3. Gamers older than 60 watch the least sports online and have the lowest average weekly viewing hours. The length of time it takes to download games was noted as the top issue, with 32 percent of gamers Play Internet Hearts this as their primary Gaminator Slots Play Online. The world itself may exist for years, allowing long-term development of virtual societies and economics. Diese Seite teilen. This growing trend seems to appeal to different age Slots Gold Dolphin for different reasons, with younger streamers those less Tipp3 Ja Nein 25 focused primarily on streaming for entertainment purposes, and older streamers those over 25 more focused on skill improvement. From a research perspective MMOG can be seen as distributed event systems with real-time requirements. Most game events have to be delivered within strict. The biggest changes were increased interest in Fighting games, Multiplayer Online Battle Arena games, and Battle Royale games, all of which. The article presents results of a study that examined the influence of gender role Hence, studies on the use of digital games did not provide any evidence of a motivations, play preferences, and favorite role in online role-playing games.

    Online Gaming Research TABLE OF CONTENTS Video

    The Evolution Of Online Gaming Online Gaming Research Regarding online gaming, Herz Castle is the easiest platform to have online play for. While preference globally Shaun Das Schaf Spiel 1 is a toss-up between playing games and watching TV shows or movies, there are clear preferences by age groups, where gamers prefer to play video games, and those 46 and older Lotto De 6 Aus 49 Archiv watching movies and TV shows. Network Map. Whether it is Casual Single-Players games that can be played anywhere anytime on a smartphone, or Battle Royale games such as Fortnite where squads compete to be the last ones standing, gamers have many choices. Figure What is the longest you have ever consecutively played video games at one Einfaches Solitaire Kostenlos Spielen Edge Compute. Web Content Delivery. The Average Gamer of Today While you might think of the average gamer as a younger male, you might be surprised to learn about some of these statistics regarding gamer demographics: The average gamer is 34 years old.

    Speaking of work, more than a third of gamers who are currently employed play video games during work hours at least once a month.

    Online security remains an important concern for gamers. More than half would not continue to make purchases or play games on a website that has experienced a security incident such as a data breach.

    This is an increase of Gamers in Germany spend the most time playing, at an average of almost eight hours a week.

    South Korea had the lowest weekly average at 6. Germany and the U. Gamers age spend the most time playing, at 8. Those over 60 spend the least at 5.

    The age group with the highest increase in gaming time during the last year is gamers , who have increased their weekly playing time by more than 25 percent.

    Gamers increased their playing time by 9. Figure 3: How many hours each week do you spend playing video games?

    Men play almost eight hours per week. This is an average of one hour 37 minutes longer than women, who play 6. The majority of respondents Older gamers are more likely to consider themselves novice or casual gamers.

    Only 5. Aspiring professionals are younger, with 6. Men are more likely than women to identify as aspiring professionals or experts.

    Women have a higher percentage of novice and casual gamers. South Korea leads the way with the most gamers who hope to become professionals, at nearly 10 percent 9.

    Japan has the highest number of novice gamers at The U. Aspiring professionals and experts spend the most time playing each week, at more than 11 and a half hours of gaming time.

    Nearly a quarter of aspiring professionals Novices play less than four hours each week, with a third playing less than one hour.

    To compare the popularity of different gaming devices, respondents were asked how much of their gaming takes place on gaming consoles, computers, tablets, and mobile phones.

    Device usage was ranked on a scale of where 0 indicates the device is never used and 4 signifies the device is used most of the time.

    Although a variety of devices are used for gaming, mobile phones remain the most popular device globally.

    This is consistent with the results where mobile phones were also the most used gaming device. Germany is the only country where mobile phones are not the most commonly used device, with computers leading the way.

    Gaming consoles have the highest usage in the U. Figure 9: How much of your total time playing video games is on the following devices?

    Scale Mobile phones have the highest usage with younger gamers. Those over 60 use computers more than any other device. Gaming consoles are most popular with gamers Figure How much of your total time playing video games is on the following devices?

    Women are more likely to use mobile phones for gaming than men, while men use computers and gaming consoles more than women. Downloading remains the most common method of acquiring video games and is the most popular method in every country surveyed.

    The number of people who download games increased 7 percent in the last year from Mostly this is at the expense of physical purchases, which dropped by Physical game sales are the highest in the U.

    Rentals are highest in Italy where 9. Gamers over 60 are the least likely to purchase physical games, and they download, rent, and trade games more often than any other age group.

    Gamers purchase physical copies most often and download less frequently than other age groups. Men are more likely to purchase physical copies of games, while women download and trade more often.

    Nearly 85 percent of global gamers find the process of downloading video games frustrating. In India and Singapore, those numbers exceed 90 percent.

    The length of time it takes to download games was noted as the top issue globally, with Frustration with download speeds is highest in the U.

    In India and Italy, downloads being interrupted and having to start over again was the top issue. Download speeds are the primary frustration for gamers 60 and under.

    Gamers over 60 are most annoyed by downloads being interrupted and needing to be restarted, closely followed by downloads that do not work. Experienced gamers are the most concerned about download speed, with more than 41 percent of aspiring professionals and experts noting this as their primary frustration.

    This is because experienced gamers are more likely to play more complex games that require larger downloads, so download performance has a greater impact on their gaming experience.

    There are many different types of video games available to be played online, and even more opinions about the best online games and the best mobile games.

    To compare the popularity of various types of games, gamers were asked how much time they spend playing each type of game on a scale from , where 0 indicates they never play that type of game and 4 indicates it is played most of the time.

    Figure How much of your time playing video games is spent playing each of the following types of games? Although Casual Single-Player games are the most played game type across all age groups, gamers prefer First-Person Shooter and Battle Royale games.

    Fortnite has quickly become one of the most popular video games and helped grow the time spent playing Battle Royale games, particularly with younger players.

    Older gamers show a clear preference for casual single-player games. Both women and men play Casual Single-Player games more than any other game type.

    The largest gap in playing time between men and women is with First-Person Shooter games. More experienced gamers play First-Person Shooter games more often than other game types.

    Casual and novice gamers prefer Casual Single-Player games. Along with the growing popularity of online gaming, there has been an increase in the amount of gaming content viewed on video game streaming sites such as Twitch and YouTube Gaming.

    In addition, major esports tournaments have also grown in popularity beyond just hard-core gamers. Gamers were asked the amount of time spent each week watching video games and esports online as well as watching traditional sporting events on television and online.

    Globally, gamers spend more time watching traditional sports on television each week than watching gaming content online or watching traditional sports programming online.

    Gamers watch slightly more than three hours of broadcast sports each week, compared to just under two and a half hours of watching other players stream games online on gaming sites such as Twitch.

    However, in Japan, Singapore, and South Korea, gamers watch other people play video games online more than they watch traditional broadcast sports.

    Gamers in South Korea spend the most time watching other people play video games, with almost 80 percent watching weekly. Figure How many hours each week do you watch other people play video games online such as Twitch or YouTube Gaming?

    Gamers watch other people play video games online nearly four hours each week. That is 77 percent more than the two hours 14 minutes they spend watching traditional broadcast sports on television.

    And gamers watch other people play online an average of three hours 41 minutes per week, only two minutes less than they watch traditional sports on television.

    More than 79 percent of gamers watch other players stream games online each week, with nearly 16 percent watching seven or more hours.

    More than half of gamers 46 and older never watch others play online. Nearly 41 percent of gamers never watch traditional sports on television.

    Only Figure How many hours each week do you watch traditional sports on television? While traditional broadcast sports are favored by older gamers, younger gamers are moving away from watching traditional sports on television.

    This trend will have a major impact on the value of broadcast sports rights in the future. Gamers rated the importance of various aspects of playing video games on a scale of , where 0 is not important and 4 is extremely important.

    In every country except Japan, fast performance is the most critical aspect of playing a video game, followed by simple gameplay, interesting storyline, and the ability to play offline.

    Figure How important are each of the following when playing a video game? Fast performance is the top priority of gamers 60 and under.

    For those over 60, simple gameplay was most important. Performance is the leading issue for both men and women. Simple gameplay and the ability to play offline are more important to women, while an interesting storyline was rated higher by men.

    Performance is the top priority for all types of gamers except novices, who look for simple gameplay. Gamers play consecutively for an average of 1.

    The country with the longest average gaming duration is Singapore, at 1. The shortest is Italy at 1. Younger gamers play for a longer duration than older ones, with those playing an average of almost two hours at a time.

    Men play an average of 19 minutes longer than women, with more than 17 percent of men playing more than two hours at a time. As expected, aspiring professionals and experts play much longer than casual and novice gamers.

    Nearly 20 percent of aspiring pros play for more than 5 hours at a time. Although gamers typically play for an average of 1.

    Globally, gamers reported their longest consecutive playing session lasted 4. However, longest playing session times range from a low of 2.

    Figure What is the longest you have ever consecutively played video games at one time? Not surprisingly, aspiring pros and experts have longer consecutive playing times than casual or novice gamers.

    More than 19 percent of aspiring pros have played for more than 15 hours consecutively. More than half of casual gamers and novices have never played for more than 3 hours at a time.

    When gamers get caught up playing their favorite game, they often do not break away to attend to daily activities. More than half have missed sleep while playing a game.

    The most tired gamers are in South Korea where The hungriest gamers are in Germany, where Indians have missed work while gaming more than any other country at More than 41 percent of Italians have missed time with friends or going on a date while gaming, but only 5.

    Figure What daily activities have you missed due to playing a video game? It's important to note that online gaming is an incredibly complex topic to analyze, given not only the myriad of factors involved but the constantly changing nature of the market.

    Statistics from just a year ago can only tell a partial story, and consumer demands can turn on a dime. All of this being noted, the one constant is rapid growth other industries only dream of.

    Gaming, much like other forms of entertainment, has become a huge industry. Here are a few statistics and fact to show you how far it's come since the days of the Atari and the NES:.

    According to information obtained ahead of the Games Developers' Conference , here is a rough divide on which platforms were being developed for alongside a few notes for each platform:.

    It should also be noted that a game can be and very often is developed for more than one platform at once, hence the percentages totaling far more than Additionally, it should be noted that just because a game is developed doesn't mean a game is popular.

    While we would love to have more sales data that can provide a greater background of the industry, many developers and companies like to keep their sales numbers under wraps to keep an edge up over the competition.

    You might consider gaming in the Western context, but you should know that gamers are in countries all around the world, and the USA isn't even the top creator of game revenue.

    According to Filmora , the top 10 countries are as follows:. China is the greatest outlier here because many games that do well in America do not necessarily do so well in China.

    As mentioned earlier, this is due to the fact that China's gaming market is heavily focused on mobile revenues and microtransactions. Despite blocks on some games, in mobile games were responsible for more than 50 percent of all digital gaming revenue, and the trend has only risen from there.

    Newzoo suspects that by mobile revenue will make up a shocking 70 percent of gaming revenue in the country. Japan, while the third largest market, spends the most money per person on games according to Newzoo 1.

    The market grows about 15 percent each year and this comes as no surprise given the number of Japanese developers and publishers that have heavy footholds in the industry recall that both Nintendo and Sony are Japanese companies.

    The main other consideration to note is that the cost of gaming is often more expensive in Western countries outside of the US, so European countries might not have such a strong gaming culture or as large of a player base.

    While you might think of the average gamer as a younger male, you might be surprised to learn about some of these statistics regarding gamer demographics:.

    This would be unheard of five or even a few years ago, even to those who knew that the market was climbing rapidly. You've probably heard of Fortnite, and it's one of the few games that's universally caught on with kids for a few reasons.

    We would like you to consider these statistics in the scope of the larger market and would also like you to see it as an example rather than something special in itself.

    There will be other Fortnites, but these trends will repeat themselves:. It's noteworthy that Fortnite is a free-to-play game, albeit a high budget one.

    A nearly 70 percent conversion rate is absurd compared to the industry average of about 5 percent.

    And compared to the "whale" model in which in most games where one percent of players spend by far the greatest amount of money on the game, Fortnite has a bit more even distribution.

    The main takeaway we can expect from this is that game developers and publishers are going to try and emulate the features and successes of the titan in hopes of getting some of that market share, much like how the MMO market flooded with clones after the runaway success that was World of Warcraft.

    More than most industries, online gaming is a market that can turn in a matter of months or even weeks, as gamers seek to find the hot new game or developer changes drive customers away towards newer markets and products.

    Overall, we generally ask that you don't consider the ups and downs of games and publishers individually but the industry as a whole.

    That will be the only way to truly understand where online gaming is headed beyond the next year and know what you can be exited and concerned about.

    We also ask that if you game yourself or if you have family members that play video games, you consider their habits and health with gaming as well.

    The stats and details on gaming addiction aren't in yet whether it exists is still up for debate , but some of these stats can be alarming and you should protect yourself and your family from potentially predatory practices that may be occurring or will occur.

    We hope that you have all the information you need now, and we encourage you to share this post or ask questions if you want to know more.

    Disclaimer: All rights reserved. All trademarks, logos, etc. The use of any third party trademarks on this site in no way indicates any relationship between BroadbandSearch.

    We have detected that JavaScript has been disabled. If you look at previous years' gaming revenue, you will notice a trend: It's important to note that online gaming is an incredibly complex topic to analyze, given not only the myriad of factors involved but the constantly changing nature of the market.

    Increasing Player Bases, Revenues, and Investments Gaming, much like other forms of entertainment, has become a huge industry. Filmora indicates that there are currently 2.

    Even going so far back as , the revenues for video games surpassed those of the music and film industries combined. Only the very largest films of all time including their marketing costs top that cost.

    The ESA reports that there are 2, video game company locations in the USA, and that there are about 65, people currently working for publishers or developers.

    According to information obtained ahead of the Games Developers' Conference , here is a rough divide on which platforms were being developed for alongside a few notes for each platform: PC computers: 66 percent Nearly anyone can create a PC game.

    With a few tools and bought assets, you could likely develop a low-quality PC game by yourself in a manner of weeks. There are no licensing fees for PC and no devkits to buy.

    The market is potentially the largest, and the PC game scene is the most mod-heavy mods are fan-made patches which provide new assets or functionality to a game and many gamers prefer to use a more precise mouse a keyboard to play their game of choice.

    Regarding online gaming, PC is the easiest platform to have online play for.

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